You can get water from pond at Raiffeisen or from the fountain at farm in front of sleeping house. When you're playing with manureSystem from Wopster you can take water with a hose from water point at wash place
Some selling points only accept products as sacks or big bags and crates. This selling points are created to sell smaller amounts from own products which are left or not needed any more. It's not possible to deactivate this selling points for missions - therefore sometimes the target for a mission will be a selling point for only sacks or big bags and crates. You shoul look before acception a mission what target is necessary for the mission.
you need an existing savegame to be able to switch. Please open you items.xml in your savegame an replace "farmshop.xml" with "farmshop_old.xml" (position and path is the same - don't change this).
After reloading your savegame you'll have the old farmshop.
Some kinds of products like milk canes, rye flour, sacks will not automatically be recognised from the salestrigger - so you may have to pick up this products in the time between 19:00 and 20:00 (ingame time).
In order for calves that have been placed to become finished cows or young bulls, the following must be filled into the boxes:
1st Calf with 100% (there have been no other calves since V 22.214.171.124)
2. 30l calf milk
3. 1000l of straw
The values are displayed on the panels on the door. If there is too little of one of the ingredients, a mixed breed is created in the box (there is a calf and a cow / young bull together in the box) - no animal can be removed.
Should it still happen that you have added too little calf milk or straw, you have to refill the box and wait for another cycle - only then can the cow / young bull be removed.
NOTE: for technical reasons, there is no consumption display during the conversion - i.e. up to m finished adult animals the displays remain unchanged - so you can always check whether there is enough material in the boxes and fill up if necessary.