I also tried only with the mods pack of the map, it is a map error with the latest patch.
Beiträge von Vanquish081
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Hi, this message show only entry in smoker and no show in productions menu.
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Hi Vanquish081, How you solved this error StoreManager, I test only this mod and vanilla map and I get this error in some combination, they not show in some of them but in others this error pop up.
Regards
If the vehicle has an XML directly indicated for the combination, the error is not displayed. It only shows an error when the vehicle, implement,... has indicated filters
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I stopped using the Realistic Seeder mod.
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Hi! Is a great mod!! My congratulations
A doubt... isn't it possible to indicate the node in the XML without editing the i3D? The same as in the Camera System mod, previewing in the i3D, but being able to have an XML with the position in each vehicle, be it mod or base game.
In this way it is possible to create a base with many vehicles.
We had that idea as well. However, the issue is that there are still various configurations where the PDA would need to be separately registered... We would need to examine this more closely, but we can't promise at this point whether this is achievable.
Well, following the example of Camera System, the mod itself creates the configuration option to enable or disable cameras. No Camera System mod, no option to cameras.
In the end it is more independent of what the creators do, it is a mod that can stand on its own without needing to rely on modders to add the option to their vehicles. -
Hi! Is a great mod!! My congratulations
A doubt... isn't it possible to indicate the node in the XML without editing the i3D? The same as in the Camera System mod, previewing in the i3D, but being able to have an XML with the position in each vehicle, be it mod or base game.
In this way it is possible to create a base with many vehicles.
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Well... only show this warning the firts time that you iniciate 1.2.0.0 betaX
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distanceToGround everywhere....
Code2023-03-29 23:11 F:/Mis Documentos/My Games/FarmingSimulator2022/mods/FS22_HofBergmann/vehicles/hoseSystemBridges/hoseSystemBridgeSmall.i3d (7.30 ms) 2023-03-29 23:11 Warning (F:/Mis Documentos/My Games/FarmingSimulator2022/mods/FS22_HofBergmann/vehicles/hoseSystemBridges/hoseSystemBridgeSmall.xml): Invalid jointType 'hoseSystemSmall' for inputAttacherJoint 'vehicle.attachable.inputAttacherJoints.inputAttacherJoint(0)'! 2023-03-29 23:11 Warning (F:/Mis Documentos/My Games/FarmingSimulator2022/mods/FS22_HofBergmann/vehicles/hoseSystemBridges/hoseSystemBridgeSmall.xml): Missing '.distanceToGround#lower' for inputAttacherJoint 'vehicle.attachable.inputAttacherJoints.inputAttacherJoint(0)'! 2023-03-29 23:11 Warning (F:/Mis Documentos/My Games/FarmingSimulator2022/mods/FS22_HofBergmann/vehicles/hoseSystemBridges/hoseSystemBridgeSmall.xml): Missing '.distanceToGround#upper' for inputAttacherJoint 'vehicle.attachable.inputAttacherJoints.inputAttacherJoint(0)'!
Code2023-03-29 23:10 Error (physics): enqueueUpdateDifferential failed, object baleCrane_main_component1 is not dynamic 2023-03-29 23:10 Error (physics): enqueueUpdateDifferential failed, object baleCrane_main_component1 is not dynamic 2023-03-29 23:10 Error (physics): enqueueUpdateDifferential failed, object baleCrane_main_component1 is not dynamic
Note: I need change routes for AutoDrive...
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when you walk on paved (main farm), it is the same sound as when walking on grass.
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Hello, what will be the correct config for use with Univeral Autoload by Loki_79? Can you help me @Ifko[nator] ? Here I selected 8, the config fillunit change to 8 when select config for trunk, in this config use "isLogTrailer".
Code<vehicleConfiguration configFileName="FS22_flieglTrailers/trailers/flieglTMK.xml" selectedConfigs="8" > <loadingArea offset="0.000 1.5 -0.97" width="2.40" height="2.20" length="7.50" /> <options enableRearLoading="true" enableSideLoading="true" isLogTrailer="true" showDebug="false" /> </vehicleConfiguration>
And for load bales? Is correct config 4 and 5? This values change in config fillunit when you choose sideless configuration, in this config use "isBaleTrailer".
Code<vehicleConfiguration configFileName="FS22_flieglTrailers/trailers/flieglTMK.xml" selectedConfigs="4,5" > <loadingArea offset="0.000 1.5 -0.97" width="2.40" height="2.20" length="7.50" baleHeight="3.00" /> <options enableRearLoading="true" enableSideLoading="true" isBaleTrailer="true" showDebug="false" /> </vehicleConfiguration>
Thanks for your time and greetings.
Note: I think that TMK work best with attacherHeight="0.9"
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Ok, now work fine, I don't know what happen yesterday...
Resolved.
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Tthe stables don't accept me bales in the latest version either.
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all fixed now thanks to andy
is fixed? where I can look it?
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ok i have notice you can still give the cows straw but loose not in bailes but thanks for the knews about andy fixing the problemo ime loveing the map i have packed all my clothes and i have mooved in to hofmann house ha ha
chopping the bales?
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i only use bailes in the cows but the round ones
I don't think the problem is whether it is round or square, the game only reads "straw" and "amount"
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In Hof Bergamn, I tried in a game that I have in Elmcreek and it works fine.
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After patch 1.8.1 stables no longer accept straw bales.
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Delete parent="base" in vehicleType bucket fix this error.