that is great thanks for the help
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Can somebody help I've bought the car with the cough in the picture I have inseminated in wondering if somebody can tell me how long it takes for the baby cows to turn up when they are born do they go straight into the pen and is it random on what whether you get male or female Cows you
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i keep Getinge this on my dedy server i just have the mods that come with the map
2021-06-06 17:29 ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (882): expectedType == Value::VoidType expectedType == Value::ClassType
2021-06-06 17:29 LUA call stack:
2021-06-06 17:29 dataS/scripts/player/Player.lua (3013) : setJointFrame
2021-06-06 17:29 dataS/scripts/player/Player.lua (1202) : rotateObject
2021-06-06 17:29 dataS/scripts/utils/Utils.lua (393) : oldFunc
2021-06-06 17:29 dataS/scripts/utils/Utils.lua (393) : oldFunc
2021-06-06 17:29 dataS/scripts/network/NetworkNode.lua (98) : update
2021-06-06 17:29 dataS/scripts/network/Server.lua (58) : updateActiveObjects
2021-06-06 17:29 dataS/scripts/BaseMission.lua (1500) : update
2021-06-06 17:29 dataS/scripts/FSBaseMission.lua (1979) : update
2021-06-06 17:29 dataS/scripts/missions/mission00.lua (469) : update
2021-06-06 17:29 dataS/scripts/main.lua (1960) : update
2021-06-06 17:29 Warning (script): 'setJointFrame': Argument 1 has wrong type. Expected: Int. Actual: Nil 2021-06-06 17:29 ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (882): expectedType == Value::VoidType expectedType == Value::ClassType
2021-06-06 17:29 LUA call stack:
2021-06-06 17:29 dataS/scripts/player/Player.lua (3013) : setJointFrame
2021-06-06 17:29 dataS/scripts/player/Player.lua (1203) : rotateObject
2021-06-06 17:29 dataS/scripts/utils/Utils.lua (393) : oldFunc
2021-06-06 17:29 dataS/scripts/utils/Utils.lua (393) : oldFunc
2021-06-06 17:29 dataS/scripts/network/NetworkNode.lua (98) : update
2021-06-06 17:29 dataS/scripts/network/Server.lua (58) : updateActiveObjects
2021-06-06 17:29 dataS/scripts/BaseMission.lua (1500) : update
2021-06-06 17:29 dataS/scripts/FSBaseMission.lua (1979) : update
2021-06-06 17:29 dataS/scripts/missions/mission00.lua (469) : update
2021-06-06 17:29 dataS/scripts/main.lua (1960) : update -
i keep getting this i have just the mods that come with the map in my server
2021-06-06 17:29 ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (882): expectedType == Value::VoidType expectedType == Value::ClassType
2021-06-06 17:29 LUA call stack:
2021-06-06 17:29 dataS/scripts/player/Player.lua (3013) : setJointFrame
2021-06-06 17:29 dataS/scripts/player/Player.lua (1202) : rotateObject
2021-06-06 17:29 dataS/scripts/utils/Utils.lua (393) : oldFunc
2021-06-06 17:29 dataS/scripts/utils/Utils.lua (393) : oldFunc
2021-06-06 17:29 dataS/scripts/network/NetworkNode.lua (98) : update
2021-06-06 17:29 dataS/scripts/network/Server.lua (58) : updateActiveObjects
2021-06-06 17:29 dataS/scripts/BaseMission.lua (1500) : update
2021-06-06 17:29 dataS/scripts/FSBaseMission.lua (1979) : update
2021-06-06 17:29 dataS/scripts/missions/mission00.lua (469) : update
2021-06-06 17:29 dataS/scripts/main.lua (1960) : update
2021-06-06 17:29 Warning (script): 'setJointFrame': Argument 1 has wrong type. Expected: Int. Actual: Nil 2021-06-06 17:29 ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (882): expectedType == Value::VoidType expectedType == Value::ClassType
2021-06-06 17:29 LUA call stack:
2021-06-06 17:29 dataS/scripts/player/Player.lua (3013) : setJointFrame
2021-06-06 17:29 dataS/scripts/player/Player.lua (1203) : rotateObject
2021-06-06 17:29 dataS/scripts/utils/Utils.lua (393) : oldFunc
2021-06-06 17:29 dataS/scripts/utils/Utils.lua (393) : oldFunc
2021-06-06 17:29 dataS/scripts/network/NetworkNode.lua (98) : update
2021-06-06 17:29 dataS/scripts/network/Server.lua (58) : updateActiveObjects
2021-06-06 17:29 dataS/scripts/BaseMission.lua (1500) : update
2021-06-06 17:29 dataS/scripts/FSBaseMission.lua (1979) : update
2021-06-06 17:29 dataS/scripts/missions/mission00.lua (469) : update
2021-06-06 17:29 dataS/scripts/main.lua (1960) : update